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- ; $Header: r:/prj/cam/src/RCS/shock.bnd 1.47 1999/06/23 16:41:45 JON Exp $
-
- ; debugging stuff
- bind b+alt report_bug
- bind : edit_command
-
- ; game stuff
- bind ctrl +query
- bind alt +split
- bind r reload_gun
- bind b cycle_ammo
- bind ; cycle ammo
- bind f cycle_ammo
- bind o wpn_setting_toggle
- ;bind p select_psipower
- bind ' chat
- bind m "open_mfd 26"
- bind i toggle_mouse
- bind tab toggle_mouse
- bind esc sim_menu
- bind backspace stop_email
- bind del stop_email
- bind n "summon_obj Nav Marker"
-
- bind l msg_history
- bind u play_unread_log
-
- bind c+alt toggle_compass
-
- bind s+alt quicksave
- bind l+alt quickload
-
- bind t+alt clear_teleport
-
- bind y "cycle_weapon 1"
- bind y+shift "cycle_weapon -1"
-
- bind ` "equip_weapon psi amp"
-
- bind 1 "equip_weapon wrench"
- bind 2 "equip_weapon pistol"
- bind 3 "equip_weapon shotgun"
- bind 4 "equip_weapon assault rifle "
-
- bind 5 "equip_weapon laser pistol"
- bind 6 "equip_weapon EMP Rifle"
- bind 7 "equip_weapon Electro Shock"
-
- bind 8 "equip_weapon Gren Launcher"
- bind 9 "equip_weapon Stasis Field Generator"
- bind 0 "equip_weapon Fusion Cannon"
-
- bind - "equip_weapon Crystal Shard"
- bind = "equip_weapon Viral Prolif"
- bind \ "equip_weapon Worm Launcher"
-
- bind p "use_obj Rad Patch"
- bind h "use_obj med patch"
-
- bind F1 "quickuse 1"
- bind F2 "quickuse 2"
- bind F3 "quickuse 3"
- bind F4 "quickuse 4"
- bind F5 "quickuse 5"
- bind F6 "quickuse 6"
- bind F7 "quickuse 7"
- bind F8 "quickuse 8"
- bind F9 "quickuse 9"
- bind F10 "quickuse 10"
- bind F11 "quickuse 11"
- bind F12 "quickuse 12"
-
- bind F1+shift "quickbind 1"
- bind F2+shift "quickbind 2"
- bind F3+shift "quickbind 3"
- bind F4+shift "quickbind 4"
- bind F5+shift "quickbind 5"
- bind F6+shift "quickbind 6"
- bind F7+shift "quickbind 7"
- bind F8+shift "quickbind 8"
- bind F9+shift "quickbind 9"
- bind F10+shift "quickbind 10"
- bind F11+shift "quickbind 11"
- bind F12+shift "quickbind 12"
-
- ;bind F1 "psi_power 1"
- ;bind F2 "psi_power 2"
- ;bind F3 "psi_power 3"
- ;bind F4 "psi_power 4"
- ;bind F5 "psi_power 5"
-
- ;;;;;;;;;;;;;;;;;;;;
- ; player movement
- ;;;;;;;;;;;;;;;;;;;;
- bind shift +creepon
-
- bind w +walkfast
- bind keypad_up +walkfast
- bind up +walkfast
-
- bind x +backfast
- bind keypad_down +backfast
- bind down +backfast
-
- bind z +moveleftfast
- bind keypad_end +moveleftfast
-
- bind c +moverightfast
- bind keypad_pgdn +moverightfast
-
- bind a +turnleftfast
- bind keypad_left +turnleftfast
- bind left +turnleftfast
-
- bind d +turnrightfast
- bind keypad_right +turnrightfast
- bind right +turnrightfast
-
- bind t +lookup
- bind pgup +lookup
-
- bind g +lookdown
- bind pgdn +lookdown
-
- bind v lookcenter
-
- bind q +leanleft
- bind keypad_home +leanleft
-
- bind e +leanright
- bind keypad_pgup +leanright
-
- bind s crouch
- bind keypad_center crouch
-
-
- ;bind s +crouchhold
-
- bind w+alt+shift +leanforward
-
- bind space +jump
-
- ; Mouse functionality
-
- ; standard interface
- ; left button is frob or go-to-frob
- ; right button is fire or go-to-fire
-
- game bind mouse2 frob_object
- game2 bind mouse2 frob_object_inv
- game bind mouse1 +fire_weapon
- game2 bind mouse1 +drag_and_drop_mode
- ;game2 bind mousedouble1 interface_use
-
- ;game bind mouse2 frob_object
- ;game2 bind mouse2 frob_object
- ;game bind mouse1 +fire_weapon
- ;game2 bind mouse1 +drag_and_drop_mode
-
- ;use this line instead to have no effect when non-interfacing
- ;game2 bind mouse1 +drag_and_drop
-
- ; previous interface
- ;game bind mouse1 frob_toggle
- ;game bind mouse2 +fire_weapon
- ;game2 bind mouse1 +drag_and_drop
- ;game2 bind mouse2 toggle_mouse
-
- ;game2 bind mouse1 interface_click
- ;game2 bind mousesingle1 interface_click
- ;game2 bind mousesingle2 toggle_mouse
-
- ; variants -- eventually these will be separate loadable .bnd files
-
- ; right button always changes mode
- ; left button always does the current "thing"
- ;game bind mouse1 +fire_weapon
- ;game bind mousesingle2 frob_maybe_toggle
- ;game2 bind mousesingle1 interface_click
- ;game2 bind mousesingle1 interface_use
- ;game2 bind mousesingle2 toggle_mouse
-
- ; left button frobs, right button fires, spacebar changes mode
- ;game bind mousesingle1 frob_maybe_toggle
- ;game2 bind mousesingle1 interface_click
- ;game2 mousedouble1 interface_use
- ;bind mouse2 +fire_weapon
- ;bind space toggle_mouse
- ;bind j jump
-
- game bind mouse_axisx mturn
- game bind mouse_axisy mlook
-
- ; bind mouse3 +freelookon
- bind mouse3 toggle_mouse
-
- mouse_invert 0
- lookspring 0
- freelook 1
- mouse_sensitivity 5.0
-
- ;all bind F1 help ; print all commands
-
- ;edit bind F2 cycle_mode ; cycle through rendering modes for cur camera
- ;edit bind F3 toggle_3d ; current camera is 2d/3d
-
- bind F9+ctrl screen_dump
-
- bind q+shift "+fly 1"
- bind e+shift "+fly -1"
- bind p+shift "unfly"
-
- bind / shock_net_spew
-
- bind joy_axisx +joyxaxis
- bind joy_axisy +joyforward
-
-